Actions and Saves
Roll 1 die. Succeed if the result matches the action target range.
Have +Advantage? Roll 2 dice. Succeed if either die matches the target range.
Suffering from Disadvantage? Roll 2 dice. Both must match the target range.
Rolled a 1? Succeed if being Koboldy (eat, bite, cook, etc). Argue with The Mayor about it.
Cheat: Roll a 6, take a Death Check. Describe how you do something amazing.

  • EAT Actions: Anything done with the Ko-noggin: Eat, bite, think, look, remember, talk, listen.
  • EAT SAVES vs charm, bullying, effects of mind-fucky spells, alcohol, repeated head injuries.

  • FEET Actions: Most physical actions: Run, climb, pick pockets or nose, jump, dodge, play pinball.
  • FEET SAVES: Avoid falling rocks, run away, make sure a trap hits the Kobold next to you.

  • BEAT Actions: Attacking, hitting stuff, breaking stuff.
  • BEAT SAVES: Avoid being hit. Also VS. Defending your P.H.D. thesis, or slow dancing.

  • MEAT Actions: Feats of strength or guts, both types of intestinal fortitude.
  • MEAT SAVES: Eat questionable things, swig from a wizard’s flask, try another Kobold’s cooking.

    Failed an action? Take a Death Check! Your Kobold may have been devastatingly stupid.

    Death Checks: Add a Death Check to your character sheet. Roll 2 dice. Add the result + the number of death checks from your sheet. If the result is less than 13, your Kobold has survived!

    Free Web Hosting